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GTA Trilogy suffers the worst launch since Cyberpunk 2077

GTA Trilogy suffers the worst launch since Cyberpunk 2077

GTa Vice City in GTA Trilogy
(Epitome credit: Rockstar)

Update: Rockstar has apologized for GTA remasters mess — but just how much is fixable?

This fourth dimension a year ago, gamers were stewing over the fact that Cyberpunk 2077 had been delayed yet over again. It would eventually emerge on Dec 10 in such a sorry state that Sony ended up pulling it from the PlayStation store.

While the state the game launched in was inexcusable, there were at least mitigating circumstances due to the limitations of terminal-gen consoles and the sheer scope of the game.

The same tin't exist said for the remastered GTA Trilogy released last week, which has been released with so many problems that dealing with refund requests has become the Rockstar Back up Twitter account's main duty in the terminal few days.

So what's the trouble? If only at that place were i…

GTA Trilogy: Now with weird new grapheme models

While some of the new lighting effects are genuinely impressive, the graphic symbol models are only baroque in places, with a look not a one thousand thousand miles abroad from Nintendo'south Miis. Wait at how these 2 have changed, for example:

Or what's happened to Denise:

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And the less said about what happens when characters ride a bicycle the better.

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And these are simply the tip of the iceberg:

Suffice it to say, information technology compares extremely unfavorably to the ground-up remake of Mafia put out by 2K Games, which is odd considering how much more popular GTA is as a franchise.

Graphical glitches abound in GTA Trilogy

Weird art aside, the graphical upgrades seem to have introduced some additional bugs along the way. Things like… invisible bridges:

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...and weird looking rain which mysteriously stops as soon as y'all reach any body of h2o.

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Strangest of all are the spelling mistakes that seem to accept entered the in-game art. This suggests that the texture upscaling has been automatic, rather than washed past hand — or fifty-fifty sense checked by a homo before publication. Anyone for enchilaoas?

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GTA Trilogy's super-shoddy Switch port

The Nintendo Switch version of GTA Trilogy is especially bad, featuring all of the issues seen elsewhere aslope weaker graphics and performance problems. At the time of writing, the Switch version has a user score of 0.six/10 on Metacritic thanks to a frame rate that dip into the low 20fps range when in areas of heavy traffic.

When docked, dynamic resolution scaling makes it wait a blurry mess, possibly dipping every bit low every bit 480p at times, and cars take a habit of appearing from nowhere due to the weak draw distance.

On the surface of things, that seems mad. Subsequently all, all 3 GTA games appeared on the PS2, and the Switch has easily managed to cope with titles from that era in the past, from Resident Evil 4 to Devil May Weep 3. Arguably the move to the Unreal engine and the advanced lighting are besides much for the hardware, but given it can just about run The Witcher iii, it does feel like optimization steps just weren't taken ahead of launch.

That'southward a real shame, every bit the ability to play in handheld and docked mode would theoretically brand the Switch the best way to enjoy the remaster, especially with the addition of gyroscopic aiming and touch on controls. But not right now, clearly.

GTA Trilogy: Tin it be fixed?

All of this wouldn't accept been so bad if Rockstar hadn't pulled the original versions of the games from the various digital stores and shut down fan remake projects ahead of launch. As it stands, the troubled remaster is the but way of getting the games now, without trying to rails downwards original disks and hardware.

It took CD Projekt Ruby-red a good 6 months to bring Cyberpunk 2077 upwardly to something approaching the land information technology should have been at launch, and hopefully Rockstar will make a similar commitment to bringing the GTA Trilogy upwardly to standard.

But that's by no means guaranteed given the large difference betwixt the titles: CD Projekt needed Cyberpunk to sell well, in order to justify the years of investment. Rockstar, meanwhile, has already made billions from the original GTA trilogy.

With that in listen, joining the queue of people enervating a refund may be the all-time manner of reminding the decision makers at Rockstar that reputational damage matters.

  • More: The all-time Nintendo Switch games correct now

Freelance contributor Alan has been writing about tech for over a decade, roofing phones, drones and everything in between. Previously Deputy Editor of tech site Alphr, his words are found all over the web and in the occasional magazine too. When non weighing up the pros and cons of the latest smartwatch, you'll probably find him tackling his ever-growing games backlog. Or, more likely, playing Spelunky for the millionth fourth dimension.

Source: https://www.tomsguide.com/news/gta-trilogy-suffers-the-worst-launch-since-cyberpunk-2077

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